Easy methods to Use PhotosPicker in SwiftUI


Previous to iOS 16, if it’s worthwhile to show a photograph picker for customers to decide on photographs from Photograph library, you must depend on PHPickerViewController or the older UIImagePickerController of UIKit. It’s not troublesome to make use of it as you’ll be able to combine UIKit parts with UIViewControllerRepresentable. That stated, it will be nice if the SwiftUI framework comes with a local view for picture picker.

In iOS 16, Apple lastly brings PhotosPicker to SwiftUI that it has the identical functionalities as its UIKit counterpart. In case your app will solely help machine working iOS 16 or up, you should utilize this new view for dealing with picture choices.

Let’s see the way it works with some pattern code. Please be aware that it’s worthwhile to use Xcode 14 beta 4 to comply with this tutorial.

Utilizing PhotosPicker in SwiftUI

The PhotosPicker view is bundled within the PhotosUI framework. Earlier than utilizing it, you must first import the framework:

Subsequent, we declare a state variable to carry the chosen picture:

It’s fairly straightforward to deliver up the photographs picker. Right here is the essential utilization of PhotosPicker:

You instantiate PhotosPicker by passing it a binding to the chosen merchandise and a photograph filter. Within the closure, you describe the looks of the button. With a couple of traces of code, Xcode ought to present you a button within the preview.


Should you click on the button, it shows a Images picker for selecting photos from the picture library. While you select a photograph, the picture picker routinely dismisses and the chosen picture merchandise is saved within the selectedItem variable.


Filtering the Images

The matching parameter helps you to specify the picture filter to use to the picture library. Within the code above, we set its worth to .photos to point out photos solely. If you wish to show each photos and movies, set the worth of the parameter to the next:

The .photos filter consists of all photos within the person’s picture library. What if you wish to exclude stay photographs from the picture set? You may set the worth like this:

You utilize the .not filter to exclude Stay Images.

Dealing with the Photograph Choice

As talked about earlier, the chosen picture is routinely saved within the selectedItem variable, which has a kind of PhotoPickerItem. So, how can we load the picture and show it on display?

First, we connect the onChange modifier to take heed to the replace of the selectedItem variable. Each time there’s a change, we name the loadTransferable methodology to load the asset information.

Within the WWDC22 session (What’s new within the Images picker), Apple’s engineer confirmed us to specify the kind as Picture.self. That is to instruct loadTransferable to return an occasion of Picture. Nevertheless, I couldn’t make it work on Xcode 14 beta 4. That is why I used Information.self as a substitute. Later, we will convert the info into an UIImage object for displaying in an Picture view.

The selectedPhotoData variable is one other state variable that’s used to carry the info object:

To show the chosen picture in a picture view, we create an occasion of UIImage utilizing the picture information after which go it to the Picture view:

That is the way you deal with the picture choice. To recap, we retrieve the picture information when a person selects a picture from the built-in Images library. We save the picture information to a state variable (i.e. selectedPhotoData). SwiftUI detects the worth change and triggers a UI replace to render the picture on display.


Deciding on A number of Images

The PhotosPicker view can even help a number of picture choice. Let’s construct one other fast demo to see the way it works. Once more, we’ve two state variables to carry the PhotosPickerItem objects and Information object. Because the person might choose a couple of photographs, each variables turn out to be an array:

To help a number of picture choice, the trick is to make use of one other initialization methodology of PhotosPicker:

This methodology has an extra parameter named maxSelection. We set the worth to 5, which suggests the person is allowed to help as much as 5 photographs. On this case, we might seize a couple of photographs within the onChange closure. What we did is to load every of the picture objects and add it to the info array (i.e. selectedPhotosData).

For this demo view, as a substitute of making a button on the centre of the display, we put the button within the navigation bar. Right here is the complete code snippet:

When there may be any adjustments of the selectedPhotosData variable, SwiftUI will refresh the UI and show the photographs within the scroll view.


Should you get pleasure from this text and wish to dive deeper into SwiftUI, chances are you’ll take a look at our Mastering SwiftUI e book.


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